![]() The upside is that you are in control of every aspect and can make sure everything works as intended." Just handing over a sprite to a coder to do their magic would feel pretty liberating. ![]() This leads to a downside, which is the velocity of progress is quite slow. Can’t get bored of drawing pixel art when you need to do SFX, level design, and coding too. "I need to jump between a lot of different seats which was daunting at first but became enjoyable later on. He mentions that the process can be "daunting" and that one of the upsides is that he is "in control of every aspect" of Cyber Shadow: Game Rant asked Hunziker how the development process for Cyber Shadow was like with just one developer handling mostly everything and also the positives and negatives of not having a larger team of developers working on the project. RELATED: 10 Games To Play If You Loved Cyber Shadow Game Rant conducted an interview with the creator of Cyber Shadow and some details were brought up that go into the game's solo development and the pros and cons of that situation. Aarne Hunziker, the sole developer at Mechanical Head Studios, worked on Cyber Shadow for about five years and collaborated with Yacht Club to bring it to digital storefronts.ĭeveloping a game is already difficult enough for a team of hundreds of developers, but imagine how much of a challenge it is for a person to create a game like Cyber Shadow without a team by their side. Unlike Yacht Club Games' other titles, such as Shovel Knight, Cyber Shadow was mostly programmed by one single person. Cyber Shadow, a recently published title from Yacht Club Games, is a 2D hack and slash platformer that draws inspiration from sidescrolling classics like Ninja Gaiden and Mega Man.
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